The power of VBS is opened up for every military trainer with the release of VBS4 20.1. There’s no need for extensive technical background or long training courses. Plan your mission, build your terrain with easy-to-use interfaces, and focus on the learning points of the exercise rather than the technical aspects of setup.
SIMULATION MADE EASIER.
In VBS4, ease of use is paramount. The new workflow, VBS Plan mission-planning mode, and VBS Geo terrain-editing mode are all built for use by non-engineers.
Not an engineer? No problem. You can build missions 10-30x faster & edit terrains 10x faster in VBS4 vs. VBS3 without time-consuming training. By greatly increasing the speed that training content can be generated, VBS4 frees up instructor time to concentrate on the learning points of an exercise, leading to more effective training.
Within 10 seconds you can be anywhere on the planet with procedural roads and buildings and create a battlespace. Start training!
Within 10 minutes you can use Geo to modify the procedural terrain to create a highly detailed environment using the geo-typical models available in the build.
Within 10 hours you can create a complex geo-specific building using off-the-shelf modelling tools and use VBS Geo to place it in the environment to meet pre-deployment use cases.
TRAIN ANYWHERE ON EARTH.
Execute scenarios anywhere in the world within VBS4’s high-fidelity, procedurally enhanced whole-world database out of the box. Customize the existing whole-Earth base terrain in VBS4 with the new and intuitive VBS Geo mode or generate new high-fidelity insets rapidly without the need for terrain experts.
REVOLUTIONARY TERRAIN SERVER.
VBS World Server (VWS) adds the option of a central terrain server capability to a VBS4 setup. This facilitates ease-of-use for the administrator who only needs to administer one terrain database as well as reduces hard drive requirements on the VBS4 client PCs.
FAR FROM YOUR TYPICAL GAME ENGINE.
Unlike many other game engine-based simulations, the VBS4 engine (VBS Blue) was developed specifically to serve the military simulation and training domain. VBS Blue offers millimeter accuracy and global scale simultaneously, and it has a flexible terrain ingestion pipeline capable of facilitating quick use of terrain data from any conceivable source.
VBS4 delivers complex military effects out of the box and industry-leading graphical fidelity. Built on years of rigorous feedback from military SMEs, VBS4 is packed with capabilities to support large-scale combined arms virtual scenarios and hundreds of authentic military training uses.
Just like with VBS3, VBS4’s capability will continue to expand significantly with investments from our global customer base and continued BISim-funded investment. The next VBS4 release (summer 2021) will feature new workflows supporting complex training configurations, new environmental effects, the ability to modify water bodies, improved CBRN simulation, updates to the physics engine, enhanced water visualisation, expanded VR support, and new VBS Plan capabilities.